Monday, May 18, 2009

Secret Project Revealed!

First, before we start, a koan:

"When a tree falls in the forest, and there is no one around to hear it, does it make a sound?"

Let us reword that for relevance:

"If a game software development project is secret, but no one cares, is it still a secret?"

Answer: Buddhists, get out. Of course trees make a sound when they fall alone and of course an obscure project can be secret. But no longer! (the secret part, not the sound part)

For the past several weeks, I have been (secretly!) engaged in creating what I present to you now, in unfinished form. The project is tentatively called "Trista," which means "Three Hundred" in some obscure Slavic language. This game is still in early stages of development, but there is a build, and it is up and running. Some posts below feature content preview screenshots. This is stuff I am working on and will appear differently within the game, but it gives a good idea of what to expect visually.

As far as what to expect otherwise, I will describe the ideas in the near future right here. Next up: Game Space Concept. For now, here is a screen shot:







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